![]() # Motion interpolate the gaps and replicate a bad ketamine trip ffmpeg -i choppy_video.mp4 -vf mpdecimate,minterpolate smoother_video. ![]() # Fill out all frame drop gaps no longer than 10 frames: ffmpeg -i choppy_video.mp4 -vf mpdecimate= max= 10, minterpolate= mi_mode=blend smoother_video.mp4 April 8th, 2021, FFmpeg 4.4 'Rao' FFmpeg 4. # Fill out all frame drop gaps ffmpeg -i choppy_video.mp4 -vf mpdecimate, minterpolate= mi_mode=blend smoother_video.mp4 TL DR: Full command(s) including the filter pipeline: It is also generally much faster, I was getting near or above real-time speeds using “blend”, whereas motion compensation dropped the processing speed to 0.01x. Fortunately, it also has a “blend” mode, which just averages the start and end frames and crossfades them, which gives much more agreeable outputs for simple frame drop situations. Minterpolate, on the other hand, defaults to semi-smart motion compensated interpolation, and that might just be what you want, but it generally gives pretty funky results. half a second assuming 30 FPS), meaning interpolation won't happen everywhere and the video will remain faithfully choppy. vf mpdecimate=max=15 which drops at most 15 frames (i.e. I've had pretty good results using its max parameter which limits the amount of frames dropped in a single stretch of video, e.g. Mpdecimate's defaults are pretty okay, but the result may not look too good if the frame drops are frequent and long. ![]() ![]() The idea is that mpdecimate drops all near-duplicate frames, and minterpolate re-calculates them using non-duplicate frames that were left. 16 x 16) and quarter sample accurate motion compensation. ![]() Minterpolate - Convert the video to specified frame rate using motion interpolation. used for video compression, and FFmpeg filters for assessing objective visual quality. ![]()
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